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Publications

Below you will have access to all the currently available games by Blood and Spectacles Publishing.  These cover a range of game systems from historical, to fantasy, to Sci-fi and beyond.  You will find a variety of game mechanics, scales, and genres represented below. 

Simply click on the name of the rule set in order to be whisked across the internet to where you can purchase the rules online.  Every purchase helps support continued work on existing projects.    

Keep your eyes on this page for new releases as more rule sets become available.

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$25.00 on Osprey (Paperback)

$20.00 on Osprey (EBook)

A wargaming ruleset for epic pre-WW1 battles in the sky.

It's the dawn of the 20th Century and the Great Powers turn to war. Since the development of the air screw, leading to the creation of flying warships, the navies of the world have comprised an ever-growing number of these aerial ironclads. So fire up the turbines, ready the aether drives, and take to the air in Castles in the Sky: A Wargame of Flying Battleships.

Featuring all the rules required to fight battles with fleets of flying behemoths. Assemble your fleet from 8 nationalities and fight through a variety of scenarios. With a full campaign system, Castles in the Sky contains everything adventurous aeronautical admirals need to find victory in the skies.

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Assyrian Warfare from 1273 to 671 BCE

$9.99 (Wargame Vault)

In Strife and Conflict is a scale and model agnostic battle game set during the reign of the Assyrian Kings from 1273 to 671 BCE. This work features the Assyrians and their enemies of the Bronze Age and early Iron Age.

In Strife and Conflict uses an expanded system made popular in Osprey's Men of Bronze in the Osprey Wargaming Series. Therefore, it is scale and model-agnostic. The mechanics have been tweaked to help reflect the large-scale chariot battles common in this period. In addition, it has an expanded campaign system and a streamlined set of Scenarios. Finally, it establishes the unique armies and units of late Bronze and early Iron Age chariot armies.

Enjoy your games battling rival Kings!

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A Tale of Terror 

$1.49 (DriveThruRPG)

This is not a stand-alone game.  It is a horror module for the RPG-lite horror game Flashlight: Tales of Terror.  Those rules (or another Horror RPG set of rules) are needed to make full use of this module. 


Set in the 1880s at the height of the Gilded Age, your characters have been summoned to the remote Snowden Manor in upstate New York.  Jacob Snowden has died and he is looking to pass his estate and fortune on to his next of kin.  The letter indicates it could be one of your characters. Of course, nothing is what it seems......

This PDF contains a stand-alone horror adventure for 1 Game Master and 2-5 players for up to 4-8 hours of play.  It is designed to use the Flashlight: Tales of Terror rules-lite system found on Drive Thru RPG.  However, any suitable Horror-themed RPG could work with some slight modifications.  

This is a horror game. Some themes and ideas may not be suitable for all audiences including murder, the supernatural, insanity, the occult, body horror, and incest.  Player discretion is advised. 

 

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An Episode for Princes of the Universe

FREE (DriveThruRPG)

The Golden Kali is NOT a stand-alone game.  It is a single Episode or adventure for Princes of the Universe.  You will also need the Prince of the Universe main rules to use this document. 

"I am Duncan MacLeod, born 400 years ago in the highlands of Scotland. I am Immortal, and I am not alone. For centuries we have waited for the time of the Gathering, when the stroke of a sword and the fall of a head will release the power of the Quickening. In the end, there can be only one."

These lines in 1995 kicked off one of the greatest urban fantasy settings on syndicated television; Highlander: the Series. This Episode provides a single Episode for the Princes of the Universe Role-Playing Game. This packet has 3 pre-generated characters to play a 3-act Episode based on the Wrath of Kali from Highlander: the Series. 

The Episode is designed for 1 Watcher and three players to cover a 3-4 hour game experience. 

 

Legal Disclaimer

This is a document produced by fans and for fans.  It makes no claims on the ownership of Highlander and all of its derivatives.  No monetary benefit is gained from this work, no copyright infringement is intended or claim on the intellectual property made.

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$9.99 (Wargame Vault)

Hostile Space is a space mecha combat game where the focus is on maneuvering within three dimensions.

It is the dawn of The New Age for humanity as the Solar System has been colonized with the help of the Fold Drive. Four great powers hold humanity together by cooperating through an extra-governmental organization called the Concert of the Solar System. Between the Great Powers an assortment of Free Holds, or small colonies; struggle for survival in the shadow of the Great Powers. The Great Powers compete for their spheres of influence with these Free Holders to gain commercial and political benefits within the Concert. It is a time of cut-throat colonial rivalry and Great Power tensions. It is a time of conflict.

In games of Hostile Space, players will manage and maneuver 2-12 units per side that represent Combat Suits, interceptors, support ships, and more. This is a small-scale, Model-vs-model level of engagement where the fighting is up close and personal. The focus is on engaging and evading by pivoting, turning, moving, and changing heights while managing your fire arcs and ammo. Mechanics are resolved using six-sided dice, maneuver cards, and measurements for tactical gameplay. Life is cheap compared to hardware.    

The primary design goals for the game are: 

  1. Scale and model agnostic – Use the models you want to use

  2. Maneuver is critical

  3. Player skill in piloting the units of the game is key

  4. Death can come from any direction, up, down, left, right, behind, or straight ahead!

  5. A campaign system where you can create and build your own Ace pilots

  6. Military-focused mecha; not super-robot, Kaiju, or Over-the-top mecha

  Welcome to the Hostile Space.

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Bronze Age Bad Boys

$9.99 (Wargame Vault)

Homer's Heroes: Bronze Age Bad Boys is a tabletop wargame of mythical Greek combat from the Homeric Age.  Each player has a Hero and his loyal band of followers as they embark on a quest to grow their legends.  The game can be played stand-alone but includes a comprehensive campaign system, Solo, and Co-op options.

These rules are scale and model agnostic and utilize d6 dice pools looking for a Target Number with opposed successes.  The focus is on Model-vs.Model combat between heroes and their soldiers. 

Can you become one of Homer's Heroes?       

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Survival Horror in a Post-Invasion 1938

$9.99 (Wargame Vault)

Under the Martian Yoke is a survival horror wargame set in the aftermath of the Martian Invasion of 1938. Orson Welles' broadcast was no fictional radio play! Instead, it heralded the devastation of the Martian Invasion.

You play as survivors of this initial Martian attack. Your small band is attempting to elude the watchful, red, Martian eye as you try to escape the wreckage of the East Coast and free human territory. 

The game can be played solo, co-op, or in versus mode using ten-sided dice.  Each player has a band of 4 starting survivors who are generated semi-randomly in order to face the horror of the Martian occupation.  You can play the game as a one-off encounter, or follow your band of survivors in a campaign.  The campaign features injuries, psychological trauma, scavenging, looting, resource management, experience, and more.

  

Can you navigate your survivors and escape from Under the Martian Yoke?

 

 

 

 

 

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$6.99 (Wargame Vault)

Welcome to Revolt! which is a supplement to Wars of the Republic from the Osprey Wargaming Series 29 (OWG 29) written by Eric Farrington.

This is not a stand alone game.

To make use of these scenarios and Lines of Battle lists you will need a copy of the Wars of the Republic rules to take full advantage of these rules. The Wars of the Republic rules can be purchased wherever fine books are sold, and can easily be found on the Osprey Wargaming Series website.

This supplement was created and published by Eric Farrington, the author of Wars of the Republic on the Blood and Spectacles Blog. Click Here for the blog. 

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Wars of the Diadochi

$9.99 (Wargame Vault)

Wars of the Diadochi is a scale and model agnostic mass battle game set during the wars to divide Alexander's empire between his successors.  It is a period of roughly 40 years of conflict.  It features big battles, small skirmishes, political intrigue, alliances, betrayal, and everything tha can make a historical wargame great!

Heirs to Empire uses an expanded system made popular in Osprey's Men of Bronze in the Osprey Wargaming Series.  Therefore, it is scale and model agnostic.  The mechanics have been tweaked ot help reflect the large scale battles common in this period.  It evolves to allow players to use armies that fit the scale of combat in the Diadochi Wars.  In addition, it has an expanded campaign system and a streamlined set of Scenarios.  Finally, it establishes the unique armies and units of Diadochi armies.  

Enjoy your games battling rival Diadochi!

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Suggested price $12.00 (Wargame Vault)

In the future, armies clash for the survival of the universe… or something a bit less epic.  You can command legions of troops, tanks, aircraft, mechs, and artillery as they duke it out.  You can craft and customize your force to represent your favorite sci-fi movies or just use your own imagination.  In Rampant Galaxies armies are at your command. 

 

The focus is on combined arms warfare in a cinematic future.   The game is geared to play model agnostic forces of 3mm-15mm scale miniatures.  The army building system uses abstracted unit types layered with sci-fi traits to quickly and easily make unique sci-fi units.  Gameplay uses a specialized turn sequence, activation rolls, and simple d6 dice mechanics to resolve action.  In addition, the game has randomized missions, complications, and worlds to allow an endless variety of gameplay.  You may never play the same game twice!  A typical game can be played in 1 hour or less. 

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Suggested price $12.00 (Wargame Vault)

Hordes of degenerate evil doers face off against the disciplined ranks of the forces of order across the fantastical battlefields of your living room.  You can command arms of noble warriors or treacherous corsairs as they fight sword against shield, and spear against plate mail.  Use your abilities as a leader to inspire key units and perform critical actions.  The fate of these fantastical worlds lies in your hands. 

Rampant Hordes uses a flavorful leadership token system to help you command your fantasy forces to perform special actions, rally, re-double their efforts, and push for victory.  In addition, the game uses abstracted unit types and fantasy traits to build unique and characterful units for your battlefields.  Easy to understand and resolve mechanics allow for a free flowing and quick fantasy game for 3mm-15mm game agnostic models that can be played in about an hour.

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Suggested price $5.00 (Wargame Vault)

Wasteland car-warriors battle it out on your kitchen table to be the last car running!  You get to control cars in your warband as you careen across the wasteland.  Destroy rivals with a barrage of shooting or just ram them into oblivion.  This game is high-octane and quick to play. 

This game is fun for all ages as it is designed for use with ordinary toy cars and a flat surface.  This game uses innovative What-You-See-Is-What-You-Get (WYSIWYG) mechanics to determine outcomes and a flick mechanic for movement and shooting.  The game comes with scenarios and vehicle-building rules to make each player’s cars unique.  In addition, the game can be set up and played in under an hour.  No wargaming experience is needed for a great night of family CARnage!   

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Suggested price $2.00 (Wargame Vault)

Welcome to Foam Force Five.  When the world is in danger, they call on the best operatives on the planet to save it. 

Foam Force Five is a Dexterity Wargame that follows in the great tradition of H.G. Wells, "Little Wars"..... kind of.  It is a fun mix of Little Wars, castle defense games, first-person shooters, and playing with green army men.  You use your weapon to knock down attackers as they approach your objective.  Knock them all down before they get to your objective to win.  Fail, and the world as we know it ends. 

 

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$20.00 on Osprey (Paperback)

$18.00 on Osprey (EBook)

From the First Samnite War and the eventual conquest of the Italian Peninsula, to the defeat by Hannibal at Lake Trasimene, and final victory over the Gauls at Alesia, Wars of the Republic is a miniature wargame that allows you to campaign with the legions or stand firm against Roman expansion and fight throughout the ancient Mediterranean. This book contains all the rules required to fight battles during this period, including multiple army lists to reflect the changing nature of the Roman military and the varied opponents they faced, be it Gaul, Italian, Carthaginian, Iberian, or Greek.

Wars of the Republic is a scale and model agnostic system. It is designed to accommodate any basing system. 

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For The G.I. Joe Role-Playing Game

FREE (DriveThruRPG)

G.I. Joe: Into the Snake Pit

Into the Snake Pit is not a stand-alone game.  It requires a copy of the G.I. Joe core rulebook from Renegade Studios.  

This is a campaign designed as an introductory campaign for players and gamemasters new to the G.I. Joe: Role-Playing Game system and world.  As such, the action is condensed geographically in and around an urban neighborhood called: The Snake Pit. 

The Campaign has 4 separate adventures that build on each other and allow the players to explore and understand the rules and setting for G.I.Joe.  Each adventure builds on some of the key aspects of the setting such as espionage, infiltration, small-unit combat, vehicle combat, and more. 

This campaign is intended for 1 GameMaster and 2-6 characters from various backgrounds.  Players begin at level 1 and will end the campaign at level 5.  Each adventure extends up to 3-6 hours per adventure.  The total campaign should take between 6-10 sessions of about 3 hours each depending on player actions.      

The campaign includes sample characters.  There are no stat blocks within the adventures and these are largely left up to the Gamemaster or to use ones from the G.I. Joe core rulebook. 

     

Legal Disclaimer

This is a document produced by fans and for fans.  It makes no claims on the ownership of G.I. Joe and all of its derivatives.  No monetary benefit is gained from this work, no copyright infringement is intended or claim on intellectual property made.  

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Diceless Role-Playing Game System

$6.99 (DriveThruRPG)

This is a rules-lite Role-playing game designed to play with no dice.  Instead, it uses a narration-based Keyword system to overcome challenges.  The game system is designed to be played in-person or over text-based mediums like Emails, Play-by-Post, or other Social Media platforms.  

No Dice had the following design goals: 

  • Setting and genre-agnostic

  • Do not use dice!

  • Be story-driven first

  • Foster teamwork

  • Drive creative story-telling

  • Use a Narrator to make rulings

  • The only tool needed is a Character Sheet

The game comes with a character sheet, a quick play guide, and a starting Story to play. 

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FREE (DriveThruRPG)

One Year in Rokugan is not a stand-alone game.  It requires a copy of the Legend of the Five Rings core rulebook, any edition. The campaign was written for 3rd edition but is largely edition-agnostic.    

This is a campaign designed as an introductory campaign for players and gamemasters new to the Legend of the Five Rings game system and world. As such, the action is condensed geographically in and around the Valley of the Emerald Stairway on the borders of Scorpion, Crane, and Lion territories. 

The Campaign has 4 separate adventures that build on each other and allow the players to explore and understand the world of Rokugan. Each adventure builds on some of the key aspects of the Legend of the Five Rings setting such as Bushido, the Shadowlands, Status, Honor, and Winter Court.

This campaign is intended for 1 GameMaster and 2-6 characters from various clans and schools.  Each adventure extends up to 3-6 hours per adventure.  The total campaign should take between 6-10 sessions of about 3 hours each depending on player actions.      

The campaign includes sample characters for 3rd edition but is largely edition-agnostic.  There are no stat blocks within the adventures and these are largely left up to the Gamemaster.

     

Legal Disclaimer

This is a document produced by fans and for fans.  It makes no claims on the ownership of Legend of the Five Rings and all of its derivatives.  No monetary benefit is gained from this work, no copyright infringement is intended or claim on the intellectual property made.  

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A Kill Team Campaign

FREE (Wargame Vault)

Siege Perilous is NOT a stand-alone game. It requires the Kill Team and/or other rules from Games Workshop to play. This is a background and setting document with some guidelines for running a club-based, narrative campaign for Kill Team.  

The Old Guard Stars have been tenuously in the grasp of the Imperium for millennia.  The light of the Astronomican is faint, and travel in these distant realms is treacherous.  This far from Holy Terra the people of the Imperium find themselves at the forefront of Humanities' war with the Xeno, mutant, and heretic.  Beyond the Eastern Fringe of the Old Guard Stars is Wilderspace, uncharted and unclaimed regions of the Galaxy. Even the Sectors, sub-sectors, and systems that are under Imperial control house large swathes of untamed and dangerous territory.

Out here, communication between worlds is difficult.  The Astropaths must penetrate through Warp storms and other disturbances. It is unreliable at the best of times. Travel is even more difficult. This is the purvey of the fickle Rogue Trader houses, a few Chartist Captains, and even more rarely the Imperial Navy itself. The worlds in the Old Guard Stars often find themselves isolated and alone; only their strength of arms and faith in the Emperor left to protect them. 

At the fringe of the Imperium, there is a battle for control of a city. A city under siege. The dread forces of chaos vie to wrest control from the forces of the Imperium. A stalemate has set in. Only your Kill Team can help break through the lines and bring victory.  

Success brings victory, failure brings death. In the far-flung 41st Millenia there is only war.

 

Legal Disclaimer

This is a document produced by fans and for fans. It makes no claims on the ownership of Kill Team, Warhammer 40K, and all of its derivatives.  No monetary benefit is gained from this work, no copyright infringement is intended or claim on the intellectual property made.  

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Supplement to Wars of the Republic

$9.99 (Wargame Vault)

Welcome to Revolt! which is a supplement to Wars of the Republic from the Osprey Wargaming Series 29 (OWG 29) written by Eric Farrington.

This is not a stand-alone game.

To make use of these scenarios and Lines of Battle lists you will need a copy of the Men of Bronze rules rules to take full advantage of these rules. The  Men of Bronze rules can be purchased wherever fine books are sold, and can easily be found on the Osprey Wargaming Series website.

This supplement was created and published by Eric Farrington, the author of Men of Bronze on the Blood and Spectacles Blog. Click Here for the blog. 

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Korean Air War

$9.99 (Wargame Vault)

White Star/Red Star is a scale and model agnostic air wargame set during the Korean War 1950-1953.  The Korean War was the dawn of the Jet Age when air forces transitioned from diesel prop-powered aircraft to jet engine designs. 

Air warfare changed and evolved with the changing technology.  

White Star/Red Star had several key design goals: 

1. Simplify flying and assume that all pilots know how to fly, the player doesn't have to

2. Use action economy to differentiate pilot skill

3. Make detection a key component of the game

4. Finish games quick while including critical player decision making

5. Represent the key tactical challenges and aircraft of the Air War

Enjoy your games of White Star/Red Star and good luck gaining air superiority in the skies over Korea. 

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Paper Ships, Steel Resolve

Suggested Price $5.00 (Wargame Vault)

Warships: Paper Ships, Steel Resolve is intended to be a simple and straightforward ruleset for playing dexterity-based naval wargames. 

Combat and movement resolution is based on a dexterity "flick" or "flip" mechanic instead of a traditional dice or card mechanic.  It also features a WYSIWYG results mechanic that makes each game dynamic and different.  The rules are scale and model neutral and dispense with the usual concepts of ground and time scale and other intricacies.  

All that is needed to play are these rules and a handful of (included) paper ship templates and coins per player.  This is a great gateway game for kids and those unfamiliar with the normal conventions of wargaming.

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Gangland Violence in the Prohibition Era

$9.99 (Wargame Vault)

Turf War: Gangland Violence in the Prohibition Era is a tabletop wargame of gangsters and gun molls.  Each player is the boss of a gang of hardened criminals intent on taking over the Turf of their rivals.  The game can be played stand-alone, but includes a comprehensive campaign system that includes Turf, Income, Injury, Experience, Gang building, and more. 

 

The core gameplay mechanics revolve around using your gangsters' dice pools appropriately to gain your objectives.  All dice rolls are opposed rolls looking for a Target Number, the model with the most successes wins.  However, use your dice pool carefully so you do not run out of key dice when you need them most!  

 

Welcome to the mean streets of Turf War.

 

 

 

 

 

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Suggested price $12.00 (Wargame Vault)

The Rampant Stars are a restless place.  Insurgency, police actions, military attacks, counter-attacks, are all a way of life.  Violence is endemic and Rampant Stars allows you to play squad versus squad skirmish in the war-torn Rampant Stars. 

This game scales great with 15mm to 28mm miniatures and works great with any miniature line.  It is miniature agnostic.  Army building is easy, quick, and customizable.  You can represent any faction from any game, movie, or TV show with some simple choices.  The mechanics are d6 based and intuitive.  In addition, the game uses randomized missions, complications, and terrain to keep each game fresh.  Typical gameplay is 1 hour or less. 

It helps if you have played wargames before, but the rules are streamlined and easy to pick up for beginners. 

 

 

    

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Suggested price $8.00 (Wargame Vault)

Rampant Swords is a scale and model agnostic fantasy model vs. model skirmish game.  It is designed to be played in about an hour with fully customizable forces from your favorite Fantasy universe. Players choose generic units and customize them using a Fantasy traits list.     

 

The mechanics are straightforward, streamlined, and easy to learn.  Failure to activate moves play between players.  The game moves quickly and rapidly. 

   

Victory in Rampant Swords focuses on completing mission objectives.  These are randomly generated prior to the game and come complete with twists and turns to make every gaming experience unique.  In addition, the rules have campaign rules for linking game results together into a larger campaign.  

Enjoy your Fantasy adventures with Rampant Swords!    

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Suggested price $5.00 (Wargame Vault)

High Noon: Plastic Men, Steel Resolve is intended to be a simple and straightforward ruleset for playing dexterity-based wargames set in the Wild West.  Combat and movement resolution is based on a dexterity "flick" or "flip" mechanic instead of a traditional dice or card mechanic.  In addition, the game requires no templates, rulers, or special materials to play.  It also features a WYSIWYG results mechanic that makes each game dynamic and different.  The rules are scale and model neutral and dispenses with the usual concepts of ground and time scale and other intricacies.  All that is needed to play are these rules and a handful of plastic toy figures per player. This is a great gateway game for kids and those unfamiliar with the normal conventions of wargaming. 

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$20.00 on Osprey (Paperback)

$16.00 on Osprey (EBook)

Men of Bronze is a wargame that allows you to play out Classical Greek hoplite battles on the tabletop. Players are Strategoi (generals) leading phalanxes of bronze-clad warriors in pursuit of fame, glory, and the honor of their city-states. To win such prizes, however, you must prove your mettle, display your valor, and bring the other Strategoi to their knees!

Designed to recreate small battles or larger skirmishes with 50-80 figures per side, each army will have its own unique mix of rules, advantages, backgrounds, and abilities. Strategoi must understand and appreciate the strengths and weaknesses of their forces in order to win glory on the battlefield. Of course, there's no telling what tricks a rival Strategos might have up their tunic sleeves…

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Tales of Terror

$6.99 (DriveThruRPG)

This is a rules-lite Role-playing game designed for use with a single d6+attribute+bonus system. The name derives from creating a quick play game that can be played in a flash; and a rules-lite mechanics to resolve actions.  Therefore, the name Flashlight. It is simple and intuitive to play and allows the Game Master and the Players to focus on the horrific situations and how the characters react to them. 

Flashlight: Tales of Terror had the following design goals: 

  • Stripped-down and simple mechanics

  • Ease of character creation with solid role-play hooks

  • The Game Master does not roll dice, only interprets results

  • This is horror, so the game is shaped by failure as much as success

  • The game leans into the death spiral as the game gets harder

  • Setting and period agnostic rules

The game comes with a character sheet, a quick play guide, and a starting Tale of Terror to play.

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An RPG in the Highlander Setting

FREE (DriveThruRPG)

"I am Duncan MacLeod, born 400 years ago in the highlands of Scotland. I am Immortal, and I am not alone. For centuries we have waited for the time of the Gathering, when the stroke of a sword and the fall of a head will release the power of the Quickening. In the end, there can be only one."

These lines in 1995 kicked off one of the greatest urban fantasy settings on syndicated television; Highlander: the Series. This Role-playing Game gives you the chance to create and play immortal and mortal characters in this setting. You can harness the power of the Quickening and use it to tell the stories of your characters all while being guided in your adventures by The Watcher. 

This is a rules-lite system where The Watcher rolls no dice.  Only the players roll dice, using pools of d12 that they create by utilizing Quickening.  The Watcher and the players harness the power of the Quickening to help overcome or add complications as the game progresses.  In addition, the attribute, value, ties, drives, and burdens system allows players to create well-rounded characters quickly.  The rules are perfect for One-shots, Episodic campaigns, and short seasonal campaigns. 

The rules include character sheets and a quick reference guide for easy play. 

   

Legal Disclaimer

This is a document produced by fans and for fans. It makes no claims on the ownership of Highlander and all of its derivatives. No monetary benefit is gained from this work, no copyright infringement is intended or claim on the intellectual property made.  

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FREE (DriveThruRPG)

The Unexpected Guests is not a stand-alone game. It requires a copy of the Legend of the Five Rings core rulebook, any edition. The campaign was written for 3rd edition but is largely edition-agnostic. 

The Unexpected Guests is also intended to operate in conjunction with the One Year in Rokugan campaign found on Drive Thru RPG.  This is either an additional adventure set in the Valley of the Emerald Stairway or can slot into the campaign as the Summer session of the Campaign.     

 

This is an adventure designed as an alternate adventure or additional adventure for the One Year in Rokugan campaign found on Drive Thru RPG. It is intended for players and gamemasters new to the Legend of the Five Rings game system and world.  This can be a replacement Summer adventure, or a stand-alone adventure after the One Year is over.   

 

This adventure is intended for 1 GameMaster and 2-6 characters from various clans and schools.  This adventure extends up to 3-6 hours to complete depending on Player actions.    The adventure is largely edition agnostic. There are no stat blocks within the adventure and these are largely left up to the Gamemaster.

Legal Disclaimer

This is a document produced by fans and for fans.  It makes no claims on the ownership of Legend of the Five Rings and all of its derivatives.  No monetary benefit is gained from this work, no copyright infringement is intended or claim on the intellectual property made.

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Suggested Price $6.99 (Wargame Vault)

Castles in the Sky-Addendum is a supplement to Osprey Games' Castles in the Sky from the Osprey Wargaming Series 30 (OWG 30) written by Eric Farrington.  This is not a stand-alone game.  To make use of these rules and ships you will need a copy of the Castles in the Sky rules to take full advantage of this PDF.  The Castles in the Sky rules can be purchased wherever fine books are sold, and can easily be found on the Osprey Wargaming Series website.

These rules were intended for publication in the original book but were cut due to space reasons and written by Eric Farrington. They were originally published on the Blood and Spectacles Blog. Click Here for the blog.

Enjoy!

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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Warfare in the Viking Age

$9.99 (Wargame Vault)

Welcome to Fury of the Northman which is a game of Viking warfare using the Men of Bronze engine from the Osprey Wargaming Series 24 (OWG 24) written by Eric Farrington. This is a stand-alone game that uses the same ideas and mechanics, but ported and modified to the Viking Age! 

These rules are scale and model-agnostic and do not have any specific basing requirements.  The rules are designed for unit-vs-unit combat.  Combat is resolved via opposed dice pools of D6 and the use of Ferocity Points to trigger special rules, initiative, formation changes, etc as a resource to be managed.  There is no figure removal and it can accommodate games of 4 units up to 10 or more per side.  

To capture the feeling of Viking Age combat and the many cultures of the historical period, unit types have been abstracted, and special rules applied to capture the unique fighting styles of the time.  The Lines-of-Battle in this book are all new and unique to the period and cover Viking raids, to Norse kingdoms, European Kingdoms, Iberia, and Muslim forces.  

I hope you enjoy your battles in the Viking Age using these rules. 

Click Here to find out more about Blood and Spectacles Publishing. 

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FREE (Wargame Vault)

In these pages, you will find a game that allows you to play out your favorite Television and Movie adventures of World War II.  You will be the director setting up scenes and playing out the events of the plot.  Your direction will lead your band of plucky TV heroes across France and towards Berlin.  Can your show earn enough ratings to stay on the air until VE day?  Will your stars make it to the end of the Season? 

The core gameplay mechanics revolve around using the actions of your Stars and Co-Stars to achieve results on the TV screen by rolling over target #s on a standard d6 dice.  Stars will have more actions and screen time than lowly extras!  Plus, their exploits can earn you ratings to increase your show's production values as the Season progresses.    

This is not World War II skirmish gaming, this is World War II skirmish gaming on your TV! Settle in with your TV dinner, and get ready to play Combat! Starring Vic Morrow.

Legal Disclaimer

This is a document produced by fans and for fans.  It makes no claims on the ownership of Combat! and all of its derivatives.  These are the properties of ABC Television and its subsidiaries and partners.  No monetary benefit is gained from this work, no copyright infringement is intended or claim on the intellectual property is made.  

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$9.99 (Wargame Vault)

 

Welcome to Hercules Abroad which is a supplement to Men of Bronze from the Osprey Wargaming Series 24 (OWG 24) written by Eric Farrington.  This is not a stand-alone game.  To make use of these Lines of Battle lists you will need a copy of the Men of Bronze rules to take full advantage of these rules.  The men of Bronze rules can be purchased wherever fine books are sold, and can easily be found on the Osprey Wargaming Series website.

 

These army lists came from various rules expansions that were created and published by Eric Farrington, the author of Men of Bronze on the Blood and Spectacles Blog.  Click Here for the blog.

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Blood and Spectacles

Suggested price $15.00 (Wargame Vault)

“We who are about to die, salute you!”  You are Lanista, the owner of a Ludus during the days of Rome.  You own and operate a school for Gladiators.  It is up to you to build your stable of gladiators, equip them, train them, and send them into the arena to fight in The Games.  Those who amuse the crowd and fight well may live, those that fail may die.  However, it is up to you to maintain the troupe and keep the Ludus running. 

This is a game for 15-54mm gladiator models.  The Games uses a campaign system to link a series of one-off games into a larger narrative.  You control and fight with the Gladiators in various events with the results impacting future events you play in.  It can be played as a series of one-off games, or as a campaign.  No grids or hex maps are required.

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Suggested price $12.00 (Wargame Vault)

The adventure and excitement of sci-fi Model vs Model skirmish come to your tabletop!  Mighty heroes and restless space ruffians come to blows on your kitchen table.  Infiltrate a corporate headquarters, set an ambush against marauding space pirates, or steal the priceless artifact from a ruined temple; you can do it all with this rule set.  Heroes and characters are the order of the day as each model has unique abilities and skills to bring to the table.  Use them appropriately to defeat your foes. 

Rampant Sun is designed for use with 28mm and larger figures on a 1 vs. 1 basis.  1 model equals a single unique character and model in the game.  Character building is simple and quick with abstracted choices allowing special on table abilities.  Speed of play is the order of the day with easy to understand and resolve mechanics, randomized scenarios, and abstracted character building allow for speed of play for game lengths of an hour long.

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Plastic Men, Steel Resolve

Suggested price $5.00 (Wargame Vault)

Everyone has access to Green Army Men and this game lets players of all abilities field them against each other across the kitchen table.  Maneuver your green, plastic soldiers to victory against all of your friends and family members.  Fast and furious firefights will be breaking out across any flat surface in the house!  This is a great family game.       

The game uses easy to play dexterity combat mechanics that means anyone of any skill level can play this barn-burner of a game.  Simple flick mechanics and What-You-See-Is-What-You-Get resolution mechanics means wargame rookies to experienced veterans can have a laugh.  Measurements are given in hand size, so no special tools are required.  In addition, each plastic soldier is unique with a variety of missions for your plastic men to accomplish. 

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Suggested price $5.00 (Wargame Vault)

Only the Strong Survive is a game of Dinosaur vs. Dinosaur combat!  You lead either a single dinosaur or small herd of them in the battle for survival!  This is a scale and model agnostic system that works with any size dinosaur models or toys you own. 

Each dinosaur has a pool of Instinct Dice that it allocates to different actions as you play.  The core mechanic is an opposed dice roll with non-replenishing pools.  The battle is swift, mobile, and full of decisions.  Fluid game mechanics keep all players in the game as the play moves quickly between players. The simple (but not easy) game mechanics work great with new gamers or seasoned tabletop pros. 

Join the battle for dinosaur survival today!  Only the Strong Survive! 

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